View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000159 | Falcon BMS Known Bugs | Multiplayer | public | 2021-04-16 07:25 | 2021-06-06 05:59 |
| Reporter | unleashedcode | Assigned To | mav-jp | ||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | resolved | Resolution | fixed | ||
| Platform | PC | OS | Windows | OS Version | Windows 10 |
| Product Version | BMS 4.35 U1 | ||||
| Target Version | BMS Dev Version | Fixed in Version | BMS 4.35 U2 | ||
| Summary | 0000159: TGP Looking inside or toward airframe | ||||
| Description | TGP Looking inside or toward airframe: When flying in multiplayer and more often when just a 2 ship flight, if one is shot down or quits unexpectedly, the remaining jet will loose the use of his TGP. The TGP seems to be looking inside your own airframe or on a part of your airframe 'zoomed in' and cannot be slewed to show anything else. This has happened to me a lot and this bug was also in 4.34 U1-U4 as well as 4.35 - 4.35U1. This can also happen in larger packages but seems to be less prevalent than when just flying in a 2 ship. Resetting all hardpoints, cycling mfd's, powering everything off and back on does not cure this issue. Once it has happened I have found no possible solution in flight to get the TGP to respond again. | ||||
| Steps To Reproduce | Multiplayer 2 Ship with TGP, Any bombs from laser guided to gps guided or dumb. Once over target area (after 30 mins flight time, have tried to reproduce after take-off and doesn't seem to happen so early on in a flight) have your wingman either CTD, or get shot down, or eject. TGP becomes unusable for the other player. Doesn't matter if your flight lead or wingman....the remaining jet will suffer loss of use with his TGP. Happens in any theatre including stock KTO. | ||||
| Additional Information | As a rough estimate of repeatability.... Out of 10 flights / 5 to 6 of the flights this bug will occur. No Mods added on BMS. Stock install. KTO. No modified files. | ||||
| Tags | TGP | ||||
| Theatre of Operations | KTO | ||||
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Video of issue. Vince crashed at 08:04:15 .... then no usable TGP |
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| I just wanted to add that this bug is 100% reproducible in KTO and other theaters in single player. Create a simple TE with a two ship AI flight and jump in as the wingman. Shoot down the lead and switch to AG TGP view, move it around and maneuver the jet. I can reproduce this bug each and every time. | |
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https://www.mediafire.com/file/zdxtqjwty4whxl3/Videos.7z/file link with 3 consecutive attempts to reproduce the bug in KTO |
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| And the TE although it's just a simple two-ship AI flight, nothing fancy. | |
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and two more videos from Taiwan TO. In the last video the barrel rolls are not needed, simply slewing the TGP around causes the bug. https://www.mediafire.com/file/nqe06ggfzg2gfft/VideosTWN.7z/file |
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Fixed in 4.35 U2 (thanks to Mav-JP) |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2021-04-16 07:25 | unleashedcode | New Issue | |
| 2021-04-16 07:25 | unleashedcode | Tag Attached: TGP | |
| 2021-04-17 11:36 | unleashedcode | Note Added: 0000464 | |
| 2021-04-17 11:36 | unleashedcode | File Added: TGP_Bug.mp4 | |
| 2021-04-17 11:36 | unleashedcode | File Added: unknown.png | |
| 2021-06-05 07:46 | Batman | Note Added: 0000587 | |
| 2021-06-05 08:41 | Batman | Note Added: 0000588 | |
| 2021-06-05 08:43 | Batman | Note Added: 0000589 | |
| 2021-06-05 08:43 | Batman | File Added: tgp bug.tac | |
| 2021-06-05 09:04 | Batman | Note Added: 0000590 | |
| 2021-06-06 04:05 | Bad Boy | Note Added: 0000591 | |
| 2021-06-06 05:44 | Bad Boy | Status | new => confirmed |
| 2021-06-06 05:45 | Bad Boy | Note Edited: 0000591 | |
| 2021-06-06 05:47 | Bad Boy | Assigned To | => mav-jp |
| 2021-06-06 05:47 | Bad Boy | Reproducibility | sometimes => always |
| 2021-06-06 05:47 | Bad Boy | Status | confirmed => assigned |
| 2021-06-06 05:58 | Bad Boy | Status | assigned => resolved |
| 2021-06-06 05:58 | Bad Boy | Resolution | open => fixed |
| 2021-06-06 05:58 | Bad Boy | Fixed in Version | => BMS 4.35 U2 |
| 2021-06-06 05:58 | Bad Boy | Target Version | => BMS Dev Version |
| 2021-06-06 05:59 | Bad Boy | Note Edited: 0000591 | |
| 2021-06-06 05:59 | Bad Boy | Note Edited: 0000591 |