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IDProjectCategoryView StatusLast Update
0000021Falcon BMS Known BugsDogfightpublic2021-04-08 22:31
Reporteranonymous Assigned Tomav-jp  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionfixed 
PlatformPCOSWindowsOS VersionWindows 10
Product VersionBMS 4.35 
Target VersionBMS 4.35 U1Fixed in VersionBMS 4.35 U1 
Summary0000021: No sound at Dogfight module upon round two
DescriptionIn a Multiplayer session, upon round in the Match Play Dogfight Module there is no sound anymore available.
This happend on client and server at the same time as soon as round two starts.
Steps To Reproduce1. Host opens a server for Multiplayer game with IVC
1. Setup an Matchplay in Dogfight Module
  - KI on Orange side, 2 x SU 27, ACE
  - Client and Host on red side in one flight
2. Host first entering the 3D world, Client follows after Host is in 3D
3. Win or loose the fitst round
4. Once the 2nd round starts, there is no sound at all

Additional InformationIt was reproduceable even then the Host and the Client changed.
I've wrote two reports. 1st. I was the Host of the game, second report I was the Client.
TagsNo tags attached.
Theatre of OperationsKTO

Relationships

has duplicate 0000049 closedBlu3wolf Match Play - no audio after respawn 

Activities

anonymous

anonymous

2021-01-03 08:17

viewer  

2021-01-02_110602_xlog.txt (8,903 bytes)   
[00:00:00.000] 8320 Theater's installed: Terrdata\theaterdefinition\Korea KTO.tdf 
[00:00:00.000] 8320 Theater's installed: Add-On Korea TvT\Terrdata\theaterdefinition\Korea_TvT.tdf 
[00:00:00.000] 8320 GetCurrentTheater Korea KTO
[00:00:00.000] 8320 GlobalSimpleThread starting 7 worker threads
[00:00:00.000] 8320 Reading CT  data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_CT.XML
[00:00:00.000] 8320 Reading CT  data from XML -> Done,   3801 entries
[00:00:00.000] 8320 Reading UCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_UCD.XML
[00:00:00.000] 8320 Reading UCD data from XML -> Done,    582 entries
[00:00:00.000] 8320 Reading FED data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_FED.XML
[00:00:00.000] 8320 Reading FED data from XML -> Done,  18999 entries
[00:00:00.000] 8320 Reading OCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_OCD.XML
[00:00:00.000] 8320 Reading OCD data from XML -> Done,    640 entries
[00:00:00.000] 8320 Reading WCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_WCD.XML
[00:00:00.000] 8320 Reading WCD data from XML -> Done,    698 entries
[00:00:00.000] 8320 Reading FCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_FCD.XML
[00:00:00.000] 8320 Reading FCD data from XML -> Done,   1194 entries
[00:00:00.000] 8320 Reading VCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_VCD.XML
[00:00:00.000] 8320 Reading VCD data from XML -> Done,    423 entries
[00:00:00.000] 8320 Reading WLD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_WLD.XML
[00:00:00.000] 8320 Reading WLD data from XML -> Done,    558 entries
[00:00:00.000] 8320 Reading PHD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_PHD.XML
[00:00:00.000] 8320 Reading PHD data from XML -> Done,    743 entries
[00:00:00.000] 8320 Reading PDX data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_PDX.XML
[00:00:00.000] 8320 Reading PDX data from XML -> Done,  30453 entries
[00:00:00.000] 8320 Reading RCD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_RCD.XML
[00:00:00.000] 8320 Reading RCD data from XML -> Done,    124 entries
[00:00:00.000] 8320 Reading ICD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_ICD.XML
[00:00:00.000] 8320 Reading ICD data from XML -> Done,     62 entries
[00:00:00.000] 8320 Reading RWD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_RWD.XML
[00:00:00.000] 8320 Reading RWD data from XML -> Done,     63 entries
[00:00:00.000] 8320 Reading VSD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_VSD.XML
[00:00:00.000] 8320 Reading VSD data from XML -> Done,     17 entries
[00:00:00.000] 8320 Reading SWD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_SWD.XML
[00:00:00.000] 8320 Reading SWD data from XML -> Done,    361 entries
[00:00:00.000] 8320 Reading ACD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_ACD.XML
[00:00:00.000] 8320 Reading ACD data from XML -> Done,    187 entries
[00:00:00.000] 8320 Reading SSD data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_SSD.XML
[00:00:00.000] 8320 Reading SSD data from XML -> Done,     98 entries
[00:00:00.000] 8320 Reading RKT data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_RKT.XML
[00:00:00.000] 8320 Reading RKT data from XML -> Done,     28 entries
[00:00:00.000] 8320 Reading DDP data from XML -> C:\Games\Falcon BMS 4.35\Data\Terrdata\objects\Falcon4_DDP.XML
[00:00:00.000] 8320 Reading DDP data from XML -> Done,    202 entries
[00:00:00.000] 8320 ------------------------------------------------------------------------------
[00:00:00.000] 8320 Loading XMLs took ~ 0.610 seconds
[00:00:00.000] 8320 ------------------------------------------------------------------------------
[00:00:00.000] 8320 Reading Mission data from XML -> C:\Games\Falcon BMS 4.35\Data\Campaign\MissionData_XX.XML
[00:00:00.000] 8320 Could not open visid.map 
[00:00:00.000] 8320 #Checksum ac.dat 3034d1c2
[00:00:00.000] 8320 DeviceIndependentGraphicsSetup ##
[00:00:00.000] 8320 TheLoader Setup ##
[00:00:00.000] 8320 Loading texture_POLAK.bin with 238 sets, 3251 tiles
[00:00:00.000] 8320 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
[00:00:00.000] 8320 FlushReferences Cleanup ##
[00:00:00.000] 8320 ObjectLOD Cleanup ##
[00:00:00.000] 8320 TheTextureBank Cleanup ##
[00:00:00.000] 8320 ThePaletteBank Cleanup ##
[00:00:00.000] 8320 TheColorBank Cleanup ##
[00:00:00.000] 8320 Info: 3DDB is *new* format (more than 2GB supported)
[00:00:00.000] 8320 Terrain: Load
[00:00:00.000] 8320 Terrain max texID: 3805
[00:00:00.000] 8320 3D device is not set up; checking DXGI and D3D11 support...
[00:00:00.000] 8320 Found DXGI support
[00:00:00.000] 8320 Created DXGIFactory
[00:00:00.000] 8320 Enumerating available adapters...
[00:00:00.000] 8320 Adapter: 0, Name: NVIDIA GeForce GTX 1060 6GB, DedicatedVideoMemory: 6052 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 8154 MB
[00:00:00.000] 8320 Adapter: 1, Name: Microsoft Basic Render Driver, DedicatedVideoMemory: 0 MB, DedicatedSystemMemory: 0 MB, SharedSystemMemory: 8154 MB
[00:00:00.000] 8320 RendererD3D11::cleanupDeviceResources...
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup(nullptr);
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup ##
[00:00:00.000] 8320 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
[00:00:00.000] 8320 ThePaletteBank.FlushHandles()
[00:00:00.000] 8320 GlobalSimpleThread.WaitForLoader()
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup DONE ##
[00:00:00.000] 8320 TextureManager::onDestoyDevice size: 0
[00:00:00.000] 8320 TextureBankClass::DelayedRelease(force)
[00:00:00.000] 8320 Release 0 delayed resources
[00:00:00.000] 8320 Release 0 delayed resources DONE
[00:00:00.000] 8320 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
[00:00:00.000] 8320 Upcoming device release. 0 delayed resources.
[00:00:00.000] 8320 RendererD3D11::cleanupDeviceResources...ok
[00:00:00.000] 8320 RendererD3D11::createDeviceOnAdapter(): Creating 3D device on adapter 0: NVIDIA GeForce GTX 1060 6GB
[00:00:00.000] 8320 RendererD3D11::restoreDeviceResources...
[00:00:00.000] 8320 TextureManager::onCreateDevice size: 26
[00:00:00.000] 8320 Font(0) size 10 height 13.000000
[00:00:00.000] 8320 Font(1) size 12 height 16.000000
[00:00:00.000] 8320 Font(2) size 10 height 13.000000
[00:00:00.000] 8320 Font(3) size 12 height 16.000000
[00:00:00.000] 8320 Font(4) size 12 height 16.000000
[00:00:00.000] 8320 DeviceDependentGraphicsSetup ##
[00:00:00.000] 8320 MaterialManager::restoreDeviceResources():
[00:00:00.000] 8320 MaterialManager::restoreDeviceResources() took 0.00 seconds
[00:00:00.000] 8320 RendererD3D11::restoreDeviceResources...ok)
[00:00:00.000] 8320 GetCurrentTheater Korea KTO
[00:00:00.000] 8320 ~ Do not save minimized coordinates
[00:00:00.000] 8320 RendererD3D11::cleanupDeviceResources...
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup(nullptr);
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup ##
[00:00:00.000] 8320 TheTextureBank.onDestroyDevice(), ObjectParent::FlushReferences() command count: 0
[00:00:00.000] 8320 ThePaletteBank.FlushHandles()
[00:00:00.000] 8320 GlobalSimpleThread.WaitForLoader()
[00:00:00.000] 8320 DeviceDependentGraphicsCleanup DONE ##
[00:00:00.000] 8320 TextureManager::onDestoyDevice size: 95
[00:00:00.000] 8320 TextureBankClass::DelayedRelease(force)
[00:00:00.000] 8320 Release 0 delayed resources
[00:00:00.000] 8320 Release 0 delayed resources DONE
[00:00:00.000] 8320 SwapChainImageBufferD3D11::Cleanup cleaning back buffer view 0000000000000000
[00:00:00.000] 8320 Upcoming device release. 0 delayed resources.
[00:00:00.000] 8320 RendererD3D11::cleanupDeviceResources...ok
[00:00:00.000] 8320 DeviceIndependentGraphicsCleanup ##
[00:00:00.000] 8320 TerrTextures Cleanup ##
[00:00:00.000] 8320 Flush References - start Cleanup if we don't get anything below in log, something wrong in here ##
[00:00:00.000] 8320 FlushReferences Cleanup ##
[00:00:00.000] 8320 ObjectLOD Cleanup ##
[00:00:00.000] 8320 TheTextureBank Cleanup ##
[00:00:00.000] 8320 ThePaletteBank Cleanup ##
[00:00:00.000] 8320 TheColorBank Cleanup ##
[00:00:00.000] 8320 Parent Object Cleanup ##
[00:00:00.000] 8320 TheMap Cleanup ##
[00:00:00.000] 8320 Time manager Cleanup ##
[00:00:00.000] 8320 Terrain: Unload
[00:00:00.000] 8320 TheLoader Cleanup ##
[00:00:00.000] 8320 TextureManager Cleanup ##
[00:00:00.000] 8320 Exit from EditorWinMain(0)
2021-01-02_110602_xlog.txt (8,903 bytes)   
Blu3wolf

Blu3wolf

2021-01-05 07:37

manager   ~0000037

@Bad Boy, do you know if this fix will be in a specific version? If so, setting "target version" would be appreciated.
Blu3wolf

Blu3wolf

2021-03-06 05:28

manager   ~0000370

Closing as fixed by U1. It may not be possible to re-open the issue, as it was reported anonymously. If necessary, open a new issue if the behavior persists in U1.

Thanks for reporting.

Issue History

Date Modified Username Field Change
2021-01-03 08:17 anonymous New Issue
2021-01-03 08:17 anonymous Tag Attached: Sound
2021-01-03 08:17 anonymous File Added: 2021-01-02_110602_xlog.txt
2021-01-03 08:17 anonymous File Added: 2021-01-02_112620_xlog.txt
2021-01-05 05:58 Bad Boy Status new => resolved
2021-01-05 05:58 Bad Boy Description Updated View Revisions
2021-01-05 05:58 Bad Boy Steps to Reproduce Updated View Revisions
2021-01-05 05:58 Bad Boy Additional Information Updated View Revisions
2021-01-05 07:37 Blu3wolf Note Added: 0000037
2021-01-06 11:30 administrator Assigned To => Bad Boy
2021-01-06 11:30 administrator Resolution open => fixed
2021-01-10 10:21 Bad Boy Fixed in Version => BMS 4.35 U1
2021-01-10 10:21 Bad Boy Target Version => BMS 4.35 U1
2021-01-10 10:21 Bad Boy Assigned To Bad Boy => mav-jp
2021-01-12 09:02 Blu3wolf Relationship added has duplicate 0000049
2021-03-06 05:28 Blu3wolf Status resolved => closed
2021-03-06 05:28 Blu3wolf Note Added: 0000370
2021-04-08 22:31 anonymous Tag Detached: Sound