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IDProjectCategoryView StatusLast Update
0000089Falcon BMS Known BugsTEpublic2021-02-10 23:50
Reporteranonymous Assigned ToBlu3wolf  
PrioritynormalSeveritymajorReproducibilityalways
Status closedResolutionno change required 
PlatformPCOSWindowsOS VersionWindows 10
Product VersionBMS 4.35 
Summary0000089: The TE's only SAM battery continues to fire after the destruction of its 2 radars.
DescriptionTE virgin. Default Korea.
A single battery / battalion of SA5 deployed and nothing else.
After AGM 88 destroyed the acquisition radar and firing range radar (destructions confirmed by the debrief and ACMI), the battery continued to fire its missiles. At the RWR, alert "5" is always present every time a missile is sent or in flight.

Admittedly, there are detection radars natively implanted on the map of the theater and the infovalorization of the ground-to-air defense seems implanted, but I find it surprising that they are able to conduct the firing of a SA5 missile, without the help of another firing guidance radar of another battery/battalion (non-existent here therefore).

If proven ?, major bug? because it is therefore impossible to destroy the SA5 in TE.


No such problem with the 4.34 U4.
Steps To ReproduceSee SA5 files
TagsNo tags attached.
Theatre of OperationsKTO

Activities

anonymous

anonymous

2021-02-07 13:34

viewer  

sa5.tac (18,451 bytes)
sa5.twx (788 bytes)
sa5.iff (10,292 bytes)
anonymous

anonymous

2021-02-07 14:30

viewer   ~0000229

Seems like the SA2 or SA3 site take over ... but they are empty on a TE map (normally ?).
anonymous

anonymous

2021-02-07 17:20

viewer   ~0000230

ACMI
SA5.zip.acmi (894,683 bytes)
anonymous

anonymous

2021-02-07 17:24

viewer   ~0000231

Zut ...
Note that in the tacview acmi, missiles fired after the destruction of the two radars are not "marked" as events.
anonymous

anonymous

2021-02-08 13:48

viewer   ~0000232

In fact, there are three radars in the SA5 battalion:
- Bar Lock
- Odd Group
- Square Pair
something I didn't know, if that's how it's meant.

The destruction of the two radars corresponds to the destruction of the acquisition radars: the third being that of the firing line, it is normal that the SA5 continues to fire.

If the presence of a 3rd radar is normal, you can close. Note, however, that the Odd Group seems to display "2" in the RWR (like SA2).
Zipgun

Zipgun

2021-02-09 16:48

reporter   ~0000233

Looking at the ACMI, your first 88 hit the Odd Pair height finder (a towed vehicle from an SA-2 site - thus the '2' - google the wiki article) and your 2nd 88 hit the Bar Lock (EW radar). The Square Pair (FC radar) remains active and assumes the role of search & destroy, spewing missiles at will. The Odd Pair and Bar Lock are "continuous duty-cycle" radars meaning they are (almost) always on looking for you. The Square Pair only turns on when there is firing solution (you are in range) and stays on while supporting a missile.

4.35 introduces the TI options, and my guess is you fired on the Square Pair (radar signature 5) and since it was not active (it stays quiet until needed to "snipe" you) the 88 "FLEX'd" to the next available SAM threat ( the Height finder and EW radar) because they were painting you. In 4.35, the threat tables have been expanded to allow specific targeting of most radars. Study the -34 and the Training Manual to learn the new complex features of the AGM-88.

If it were me, I would have fired once on the 'B' (Bar Lock) since it was likely continuous in the RWR and the HARM was unlikely the FLEX (use SD if you want to be sure). Once the Bar Lock is down, the Square Pair will come active (nearly continuously) to locate you. A 2nd shot with TI set to SD would kill it and render the site harmless (no pun intended).
Blu3wolf

Blu3wolf

2021-02-09 21:03

manager   ~0000234

Sounding like not a bug?
anonymous

anonymous

2021-02-10 07:49

viewer   ~0000235

Now that I have discovered that there are (in the 4.35) 3 radars in the BATTALION of SA5, this is not a bug.

Now, if it is unintentionally that there are 3 radars, perhaps one should be removed. There were only 2 radars in previous versions, as in all other SAM battalions.
anonymous

anonymous

2021-02-10 08:29

viewer   ~0000236

Thanks Zipgun
Zipgun

Zipgun

2021-02-10 09:17

reporter   ~0000237

It is intentional for added realism, BMS just keeps getting better!
Blu3wolf

Blu3wolf

2021-02-10 23:50

manager   ~0000238

Closing per Zipguns comments. If its decided that additional radars constitute a bug with the SA-5, please open a new bug for that instead of re-opening this one. Thanks for reporting.

Issue History

Date Modified Username Field Change
2021-02-07 13:34 anonymous New Issue
2021-02-07 13:34 anonymous File Added: sa5.tac
2021-02-07 13:34 anonymous File Added: sa5.twx
2021-02-07 13:34 anonymous File Added: sa5.iff
2021-02-07 14:30 anonymous Note Added: 0000229
2021-02-07 17:20 anonymous Note Added: 0000230
2021-02-07 17:20 anonymous File Added: SA5.zip.acmi
2021-02-07 17:24 anonymous Note Added: 0000231
2021-02-08 13:48 anonymous Note Added: 0000232
2021-02-09 16:48 Zipgun Note Added: 0000233
2021-02-09 21:03 Blu3wolf Note Added: 0000234
2021-02-10 07:49 anonymous Note Added: 0000235
2021-02-10 08:29 anonymous Note Added: 0000236
2021-02-10 09:17 Zipgun Note Added: 0000237
2021-02-10 23:50 Blu3wolf Assigned To => Blu3wolf
2021-02-10 23:50 Blu3wolf Status new => closed
2021-02-10 23:50 Blu3wolf Resolution open => no change required
2021-02-10 23:50 Blu3wolf Note Added: 0000238